Educational gaming, teaching and climate change literacy
A Workshop on Friday October 14th 2016 at University of British Columbia, Vancouver, focusing on educational video games and teachers’ needs. The workshop builds on research outcomes of the Future Delta 2.0 videogame project, supported by Social Sciences and Humanities Research Council (SSHRC).
Morning Agenda:
Participants learned specific research findings on what works and what doesn’t in climate change education with place-based experiential games, and heard from experts on ways to integrate gaming into education practice and youth engagement. The session included brief presentations by new and existing partners of the Future Delta 2.0 videogame project and panel discussion.
Afternoon Agenda:
An innovation work-session enabled participants to explore new and effective ways of engaging youth on relevant climate change issues using visual learning tools, such as place-based videogames, augmented reality, apps, visualizations, and mapping. Participants reviewed and conceptualized needed instructional resources and guide for using games, aimed at teachers and youth groups.
Workshop Agenda
Workshop Photos
Speakers and Panelists to date include:
- Keynote: Susan Gold – Professor of the Practice, Associate Director of Games at Northeastern University. Founder of the Annual Global Game Jam (GGJ)
- Dr. Stephen Sheppard – Director of CALP
- Dr. Kate Sherren – Dalhousie University – School for Resource and Environmental Studies
- Dr. David Fracchia – Center for Digital Media (UBC, SFU, Emily Carr, BCIT)
- Dr. Stephen Petrina – Media and Educational Technologies, UBC Faculty of Education
- Dr. Sandrine Han – Visual and Cultural Studies, UBC Faculty of Education
- Dr. Dargan Frierson, Earth Games, University of Washington (TBC)
- Dr. Alexandra Dulic and Jeannette Angel, Centre for Culture and Technology, UBCO
- Dr. Jordan Shapiro – Associate Director for Digital Innovation, Temple University
- Dr. Cynthia Girling – UBC School of Architecture and Landscape Architecture
- Neil Stephenson – Director of Learning Services, Delta School District
- Michael Lachetta – Teacher, Seaquam Secondary School
- Favian Yee – Teacher, North Delta Secondary School
- Tammy Meyers and Miles Marziani – QuestUpon Augmented Reality
- Sion Lanini – DreamRider Productions
- Samsara Marriott – Science World Youth Programing Specialist
- Kirsten Dallimore – Environmental Educator, Sierra Club
- Sheleena Forfar – Sierra Club Education Program Manager
- Alicia LaValle – Research Scientist, Collaborative for Advanced Landscape Planning, UBC Forestry
- Jeannette Angel Fox – PhD candidate, Centre for Culture & Technology
- Emme Lee – Collaborative for Advanced Landscape Planning, UBC Forestry
- Jenalee Kluttz – Collaborative for Advanced Landscape Planning, UBC Forestry
- Taranveer Hayer, Felix He, Colin Leitner, Christine Soares – Co-design Students
- Jeanie Suparman and Gowtham Mohan, UBC Game Development Association
Presentation Files:
- Susan Gold – Everyone’s Playing, Citizen Science & Video Games
- Stephen Sheppard – Climate Change, Digital Tools & Schools
- Alicia LaValle – Future Delta 2.0 experience. (Plus: discussion with co-design panel)
- David Fracchia – Engaging Youth Climate Change Games
- Jeanie Suparman & Gowtham Mohan – AMS Game Development
- Dargan Frierson – EarthGames – Making Games About Environmental Science
- Cynthia Girling – Tools for Engaging Youth in Urban Design + Emissions Reductions
- Emme Lee – Teacher Resources for Climate Change Education with Games
- Sion Lanini (Planet Protector Academy) – DreamRider
- Jeannette Angel – Bringing it Home
Hosted At:
BC Hydro Decision Theatre – Rm 1151A
Centre for Interactive Research on Sustainability (CIRS)
2260 West Mall, University of British Columbia
Vancouver, BC Canada V6T 1Z7
Hosted By:
The Collaborative for Advanced Landscape Planning at UBC with support from Telus, SSHRC, PICS, QuestUpon, Science World, Sierra Club and UBC.